Series 1 · Coming soon

One charm.One job.

Good-luck bat-bag charms for youth ballplayers. 12 characters, and each one is lucky for exactly one thing: home runs, strikes, clutch at-bats and more.

Get first dibs Ages 7–12 · Clips onto any bat bag
Dinger · Lucky for home runs 1 of 12
12 charms in Series 1 Each one lucky for one thing Ritual card in every pack Embroidered faces, no hard parts
Meet the lineup

Pick your problem

Every player gets stuck on something. There’s a charm for that. Tap the one your player needs most.

No. 01Rare

Dinger

Lucky for home runs

“Tap his chain twice, then go deep.”

No. 02Epic

Paint

Lucky for throwing strikes

“Rub the paint splat, pick your spot, then paint it.”

No. 03Rare

Slump Buster

Lucky for breaking slumps

“Fist-bump his mask after every at-bat. Hit or not.”

No. 04Epic

Eagle Eye

Lucky for drawing walks

“Stare him down before you step in and say: ‘My pitch.’”

No. 05Rare

Chomper

Lucky for no errors

“Feed him: tuck him inside your glove between innings.”

No. 06Epic

Wheels

Lucky for stolen bases

“Give him a spin before you take your lead.”

No. 07Rare

The Wall

Lucky for blocking pitches

“Knock twice on his chest protector before you squat.”

No. 08Epic

Ice Cold

Lucky for clutch moments

“Three slow breaths with him in your hand. Stay ice cold.”

No. 09Rare

Rally Cap

Lucky for comebacks

“Down late? Flip your cap inside out with him and get loud.”

No. 10Rare

Blue

Lucky for close calls

“Tell him ‘Thanks, Blue’ after every game. Win or lose.”

No. 11Rare

Sunblock

Lucky for no rainouts

“Set him on the dugout bench facing the sky before first pitch.”

No. 12Legendary

Walk-Off

Lucky for winning it all

“Only comes out in the playoffs. Rub his crown before the last inning.”

How it works

Clip. Ritual. Play loose.

1

Clip it on

Every charm has a loop and metal clip, sized for bat bags, backpacks and glove straps.

2

Do the ritual

Each charm comes with a trading card and its own pre-game ritual. Tap it, rub it, bump it.

3

Play loose

The charm handles the luck. Your player handles the rest. A little confidence goes a long way.

The chase charm

Walk-Off is Legendary

Gold, crowned and made in a limited run. Walk-Off only comes out for playoffs and championship games. Waitlist members hear first when he drops.

Get on the list
Series 1 waitlist

Get first dibs

Dugout Charms are in design right now. Join the list to hear first when Series 1 drops, and to vote on which charms get made first.

Shopping for

No spam. We’ll only email you about Dugout Charms, and you can unsubscribe anytime. For parents and guardians 18+.

Questions

FAQ

Can I buy them now?

Not yet. Series 1 is in design, and the waitlist helps us decide which charms to make first. Waitlist members get first access when they launch.

How big are they?

About 3.5 inches tall, soft plush, with a fabric loop and metal clip on top. They’re made to ride on a bat bag.

Are they safe for younger kids?

All faces are embroidered, with no plastic eyes, buttons or hard parts. They’re designed for players ages 7–12.

Do you do team orders?

That’s the plan. Pick “A whole team” when you join the waitlist and we’ll reach out about team packs.

Do the charms really work?

They’re good-luck charms, not magic. What they really do is give a player a small ritual that helps them relax, feel confident and have fun. That part is real.