Dinger
Lucky for home runs
“Tap his chain twice, then go deep.”
Good-luck bat-bag charms for youth ballplayers. 12 characters, and each one is lucky for exactly one thing: home runs, strikes, clutch at-bats and more.
Every player gets stuck on something. There’s a charm for that. Tap the one your player needs most.
Lucky for home runs
“Tap his chain twice, then go deep.”
Lucky for throwing strikes
“Rub the paint splat, pick your spot, then paint it.”
Lucky for breaking slumps
“Fist-bump his mask after every at-bat. Hit or not.”
Lucky for drawing walks
“Stare him down before you step in and say: ‘My pitch.’”
Lucky for no errors
“Feed him: tuck him inside your glove between innings.”
Lucky for stolen bases
“Give him a spin before you take your lead.”
Lucky for blocking pitches
“Knock twice on his chest protector before you squat.”
Lucky for clutch moments
“Three slow breaths with him in your hand. Stay ice cold.”
Lucky for comebacks
“Down late? Flip your cap inside out with him and get loud.”
Lucky for close calls
“Tell him ‘Thanks, Blue’ after every game. Win or lose.”
Lucky for no rainouts
“Set him on the dugout bench facing the sky before first pitch.”
Lucky for winning it all
“Only comes out in the playoffs. Rub his crown before the last inning.”
Every charm has a loop and metal clip, sized for bat bags, backpacks and glove straps.
Each charm comes with a trading card and its own pre-game ritual. Tap it, rub it, bump it.
The charm handles the luck. Your player handles the rest. A little confidence goes a long way.
Gold, crowned and made in a limited run. Walk-Off only comes out for playoffs and championship games. Waitlist members hear first when he drops.
Get on the listDugout Charms are in design right now. Join the list to hear first when Series 1 drops, and to vote on which charms get made first.
Not yet. Series 1 is in design, and the waitlist helps us decide which charms to make first. Waitlist members get first access when they launch.
About 3.5 inches tall, soft plush, with a fabric loop and metal clip on top. They’re made to ride on a bat bag.
All faces are embroidered, with no plastic eyes, buttons or hard parts. They’re designed for players ages 7–12.
That’s the plan. Pick “A whole team” when you join the waitlist and we’ll reach out about team packs.
They’re good-luck charms, not magic. What they really do is give a player a small ritual that helps them relax, feel confident and have fun. That part is real.